Chevron Corrugation (UD-DU)




This is a new variant of my Chevron Corrugation. The variant shown here was designed by myself, and, as I later learned, also by others, though with different angles - see https://flic.kr/p/bQtKwk and https://flic.kr/p/bz6TuN for discussion. The basic variant was also invented independently by myself and several other people.
Since this variant is iso-area, just like Iso-Area Chevron Corrugation, and there are some more variants which share this property but are still different, I had to come up with a naming scheme. It is described in detail in the naming variants section of main model description.
Comments